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Andy Campbell (Picture) (e-mail) Detailed resume: Plain Text Currently... SDE at Microsoft Studios, working with Kinect (since 2009) Previous Endeavors SDET at Microsoft, working on Direct3D 10 & 11 Experimental persistent web game: War. Intern Programmer on AutoCAD (summer 2004). Core technology designer & implementer for the Destiny3D 3D engine Computer Science undergraduate student at Georgia Tech (c/o 2005) - Specializations in Computer Graphics, Computer Systems President of Entertainment Software Producers, a gatech club Member of the International Game Developers Association. Professional Goals Research and develop new technologies in the real-time 3D programming realm Develop programming languages and tools to increase productivity and correctness Develop and deploy games and other software commercially Summary Bio Graduated Georgia Tech with CS Bachelor's degree. Attended Clear Lake High School in Houston, TX. Competed in Computer Science competition and placed 2nd in state (Texas UIL) Some notable facets of this site Destiny3D development images Article: Unified Occlusion Culling #Lecture IRC logs Explore the rest of the site for other interesting items. |
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If at first you don't succeed, skydiving is not for you. |