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# tut_01_init.cpp File Reference

Tutorial 01 - engine initialization, spinning triangle, text. More...

`#include <cstdio>`
`#include <cmath>`
`#include <crtdbg.h>`
`#include <windows.h>`
`#include <ZMouse.h>`
`#include "Destiny3D.hpp"`
`#include "deRender.hpp"`
`#include "deDriver.hpp"`
`#include "deCamera.hpp"`
`#include "deProfile.hpp"`
`#include "deFont.hpp"`
`#include "deMesh.hpp"`
`#include "deScene.hpp"`
`#include "deSurface.hpp"`

Include dependency graph for tut_01_init.cpp:

## Compounds
class | TestApp
## Defines
#define | DRIVER_NAME ("Direct3D9")
#define | WINDOW_WIDTH (800)
#define | WINDOW_HEIGHT (600)
#define | VIEW_WIDTH (800)
#define | VIEW_HEIGHT (600)
#define | VIEW_FOV (75)
#define | VIEW_FULLSCREEN (false)
#define | VIEW_ADAPTER (0)
#define | WINDOW_BORDER (true)
#define | FRAMESCOUNTED (50)
## Functions
int WINAPI | WinMain (HINSTANCE hInstance, HINSTANCE hprev, PSTR cmdline, int ishow)

## Detailed Description

Tutorial 01 - engine initialization, spinning triangle, text.

Author:
  Assassin

This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.

Change History

Date:
  July 2004

Author:
  Assassin

Remarks:
  Creation

## Define Documentation

#define DRIVER_NAME ("Direct3D9")

#define FRAMESCOUNTED (50)

#define VIEW_ADAPTER (0)

#define VIEW_FOV (75)

#define VIEW_FULLSCREEN (false)

#define VIEW_HEIGHT (600)

#define VIEW_WIDTH (800)

#define WINDOW_BORDER (true)

#define WINDOW_HEIGHT (600)

#define WINDOW_WIDTH (800)

## Function Documentation

int WINAPI WinMain | ( | HINSTANCE | hInstance,
|  | HINSTANCE | hprev,
|  | PSTR | cmdline,
|  | int | ishow
| ) |