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# deResource.cpp File Reference

Destiny3D Resource Manager DLL Control. More...

`#include <windows.h>`
`#include "deResource.hpp"`
`#include "deResourceManager.hpp"`

Include dependency graph for deResource.cpp:

## Functions
deBoolean | CreateResourceManager (void)
deBoolean | DestroyResourceManager (void)
BOOL WINAPI | IdeResource_DllMain (HINSTANCE, DWORD fdwReason, LPVOID)
IdeResourceManager * | IdeResourceManager_GetManager ()
| Retrieve the Resource Manager singleton.
void | IdeResourceManager_ShutDown ()
## Variables
deResourceManager * | GlobalResourceManager = NULL
int | deResourceProcessCount = 0

## Detailed Description

Destiny3D Resource Manager DLL Control.

Author:
  Hootie

This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.

Change History

Date:
  Feb 2002

Author:
  Hootie

Remarks:
  Level 2 Singleton DLL Wrap

## Function Documentation

deBoolean CreateResourceManager | ( | void |  | ) | `[static]`

deBoolean DestroyResourceManager | ( | void |  | ) | `[static]`

BOOL WINAPI IdeResource_DllMain | ( | HINSTANCE | ,
|  | DWORD | fdwReason,
|  | LPVOID |
| ) |

IdeResourceManager* IdeResourceManager_GetManager | ( |  | ) |

| Retrieve the Resource Manager singleton.

void IdeResourceManager_ShutDown | ( |  | ) |

## Variable Documentation

int deResourceProcessCount = 0

deResourceManager* GlobalResourceManager = NULL`[static]`