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# deRender_priv.hpp File Reference

specialization of IdeRender More...

`#include "deBST.hpp"`
`#include "deRender.hpp"`
`#include "deString.hpp"`
`#include "deStack.hpp"`
`#include "deWorld.hpp"`

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## Compounds
struct | LightArray_t
struct | deLightEntry_t
struct | DriverInfo
class | deRender
struct | deRenderBatch
struct | deRenderPassInfo
## Defines
#define | DESTINY3D_FREEWARE
#define | DESTINY3D_WATERMARK
#define | MAX_LIGHTS_PER_PASS (8)
## Variables
long | RenderProfileID

## Detailed Description

specialization of IdeRender

Author:
  Assassin

This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.

Change History

Date:
  Feb 2002

Author:
  Assassin

Remarks:
  Initial Creation

## Define Documentation

#define DESTINY3D_FREEWARE

#define DESTINY3D_WATERMARK

#define MAX_LIGHTS_PER_PASS (8)

## Variable Documentation

long RenderProfileID