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# deSurface.cpp File Reference

Surface attributes for rendering geometry with. More...

`#include "deSurface_priv.hpp"`
`#include "deBitmap.hpp"`

Include dependency graph for deSurface.cpp:

## Compounds
struct | deSurface_Header_t
## Functions
void | TestTextureSet ()
| WorldObjectClassImp (deSurface)
deBoolean | IdeSurface_Initialize ()
long | IdeSurface_GetWOInterfaceID ()
| Get the IdeSurface WorldObject interface ID.
IdeSurface * | IdeSurface_CreateSurface ()
| Create an instance of IdeSurface.
## Variables
long | s_SurfaceWOInterfaceID = -1
const deSurface_Header_t | deSurface_Header = {0,1}

## Detailed Description

Surface attributes for rendering geometry with.

Author:
  Assassin

This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.

Change History

Date:
  June 2003

Author:
  Assassin

Remarks:
  Creation

## Function Documentation

IdeSurface* IdeSurface_CreateSurface | ( |  | ) |

| Create an instance of IdeSurface.

long IdeSurface_GetWOInterfaceID | ( |  | ) |

| Get the IdeSurface WorldObject interface ID.

deBoolean IdeSurface_Initialize | ( |  | ) |

void TestTextureSet | ( |  | ) | `[static]`

WorldObjectClassImp | ( | deSurface |  | ) |

## Variable Documentation

const deSurface_Header_t deSurface_Header = {0,1}`[static]`

long s_SurfaceWOInterfaceID = -1`[static]`