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# deMachine.cpp File Reference

System configuration analyzer. More...

`#include <windows.h>`
`#include "deMachine.hpp"`
`#include "deMachineWindows.hpp"`

Include dependency graph for deMachine.cpp:

## Functions
deBoolean | CreateMachine (void)
deBoolean | DestroyMachine (void)
BOOL WINAPI | IdeMachine_DllMain (HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
IdeMachine * | GetIdeMachineInterface ()
## Variables
char | WindowsMachineType [] = "Windows"
IdeMachine * | deMachine = NULL
int | deMachineProcessCount = 0

## Detailed Description

System configuration analyzer.

Author:
  Lightning

This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.

Change History

Date:
  Nov 2001

Author:
  Lightning

Remarks:
  Creation

## Function Documentation

deBoolean CreateMachine | ( | void |  | ) | `[static]`

deBoolean DestroyMachine | ( | void |  | ) | `[static]`

IdeMachine* GetIdeMachineInterface | ( |  | ) |

BOOL WINAPI IdeMachine_DllMain | ( | HINSTANCE | hinstDLL,
|  | DWORD | fdwReason,
|  | LPVOID | lpvReserved
| ) |

## Variable Documentation

IdeMachine* deMachine = NULL

int deMachineProcessCount = 0

char WindowsMachineType[] = "Windows"