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# DDirect3D.hpp File Reference

class for Direct3D8 driver More...

`#include <d3d8.h>`
`#include <d3dx8.h>`
`#include "Destiny3D.hpp"`
`#include "deGlobalTypes.hpp"`
`#include "deDriver_priv.hpp"`
`#include "deList.hpp"`
`#include "deHash.hpp"`

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## Compounds
class | deDirect3D8
struct | VertexShaderEntry
struct | VertexBufferEntry
struct | TextureEntry
## Defines
#define | DEDRIVER_DLL_EXPORTS
#define | USING_DESTINY3D
## Functions
char *__cdecl | HR2String (HRESULT hr, char *szHR)
| __declspec (dllexport) deBoolean IsDestiny3DDriver()
## Variables
const long | deD3D8_MAX_LIGHTS = 8

## Detailed Description

class for Direct3D8 driver

Author:
  Lightning

This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.

Change History

Date:
  Aug 2001

Author:
  Lightning

Remarks:
  Creation

Date:
  May 2002

Author:
  Assassin

Remarks:
  Sub-VBuffer modifications

## Define Documentation

#define DEDRIVER_DLL_EXPORTS

#define USING_DESTINY3D

## Function Documentation

__declspec | ( | dllexport |  | ) |

char* __cdecl HR2String | ( | HRESULT | hr,
|  | char * | szHR
| ) |

## Variable Documentation

const long deD3D8_MAX_LIGHTS = 8`[static]`