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# deSound_priv.hpp

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    00001 ///////////////////////////////////////////////////////////////////////////////
    00002 /// @file deSound_priv.hpp
    00003 ///
    00004 /// @brief Private header for deSound
    00005 ///
    00006 /// @author paradoxnj
    00007 ///
    00008 /// This file is the intellectual property of Novus Delta, LLC.. Usage of the
    00009 /// contents of this file is subject to the Destiny3D Member License which
    00010 /// can be found at http://www.destiny3d.com.  Any other usage is prohibited.
    00011 ///
    00012 /// This file is distributed "AS IS" without warranty of any kind.  Novus
    00013 /// Delta, LLC. does not guarantee the fitness of the contents of this file
    00014 /// for any particular purpose.
    00015 ///
    00016 /// Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.
    00017 ///
    00018 /// <hr>
    00019 ///                                 Change History
    00020 /// <hr>
    00021 ///
    00022 /// @date Jan 2002
    00023 /// @author paradoxnj
    00024 /// @remarks Creation
    00025 ///
    00026 ///////////////////////////////////////////////////////////////////////////////
    00027
    00028 #ifndef DESOUND_PRIV_HPP
    00029 #define DESOUND_PRIV_HPP
    00030
    00031 #include "deSound.hpp"
    00032 #include "deResource_Helper.hpp"
    00033
    00034 class deSoundData : public deResourceBase, public IdeSoundData
    00035 {
    00036 protected:
    00037     deSoundData() : deResourceBase()                            {}
    00038     deSoundData(const char * filename) : deResourceBase(filename)       {}
    00039     virtual ~deSoundData()                                      {}
    00040
    00041 public:
    00042     static int                  SoundDataInterfaceID;
    00043 };
    00044
    00045 #endif