Main Page Modules Namespace List Class Hierarchy Alphabetical List Compound List File List Namespace Members Compound Members File Members Related Pages

# deAnimationControlller.h File Reference

`#include "deGlobalTypes.h"`

Include dependency graph for deAnimationControlller.h:

Go to the source code of this file.

## Compounds
struct | deAnimation
struct | deAnimationSet
| A set of bone animations. More...
struct | DAMFileHeader
| Destiny Animation Module File Header. More...
struct | deRotationKey
| A rotation key frame for skeletal animation. More...
struct | deVertexKey
| A vertex key frame for skeletal animation used for scaling and positioning. More...
## Typedefs
typedef DAMFileHeader | DAMFileHeader
| Destiny Animation Module File Header.
typedef deRotationKey | deRotationKey
| A rotation key frame for skeletal animation.
typedef deVertexKey | deVertexKey
| A vertex key frame for skeletal animation used for scaling and positioning.
typedef deAnimation | deAnimation
typedef deAnimationSet | deAnimationSet
| A set of bone animations.

## Typedef Documentation

typedef struct deActorAnimation typedef struct DAMFileHeader DAMFileHeader

| Destiny Animation Module File Header.

typedef struct deAnimation deAnimation

| The animation information for an actor NOTE: This struct represents one entire animation sequence for one bone

typedef struct deAnimationSet deAnimationSet

| A set of bone animations.

typedef struct deRotationKey deRotationKey

| A rotation key frame for skeletal animation.

typedef struct deVertexKey deVertexKey

| A vertex key frame for skeletal animation used for scaling and positioning.