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# deScene.cpp File Reference

scene-management routines More...

`#include "deScene_priv.hpp"`
`#include "deMath.hpp"`
`#include "deCamera.hpp"`
`#include "dePortal.hpp"`
`#include "deRender.hpp"`
`#include "deOctree.hpp"`
`#include "deBoundingVolumes.hpp"`

Include dependency graph for deScene.cpp:

## Defines
#define | MIN_OCCLUDER_SIZE (100000)
## Functions
IdeSceneGraph * | IdeSceneGraph_GetSceneGraphPtr ()
| Get the IdeSceneGraph singleton pointer.
IdeCollision * | IdeCollision_CreateCollision ()
| Create an instance of IdeCollision.
deBoolean | IdeScene_Initialize ()
void | IdeScene_ShutDown ()
## Variables
IdeVertexBuffer * | s_AABB_VB = NULL
IdeVertexBuffer * | s_OBB_VB = NULL
deSceneGraph * | s_pSceneGraph = NULL

## Detailed Description

scene-management routines

Author:
  Assassin

This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.

Change History

Date:
  Mar 2002

Author:
  Assassin

Remarks:
  Creation

## Define Documentation

#define MIN_OCCLUDER_SIZE (100000)

## Function Documentation

IdeCollision* IdeCollision_CreateCollision | ( |  | ) |

| Create an instance of IdeCollision.

deBoolean IdeScene_Initialize | ( |  | ) |

void IdeScene_ShutDown | ( |  | ) |

IdeSceneGraph* IdeSceneGraph_GetSceneGraphPtr | ( |  | ) |

| Get the IdeSceneGraph singleton pointer.

## Variable Documentation

IdeVertexBuffer* s_AABB_VB = NULL

IdeVertexBuffer* s_OBB_VB = NULL

deSceneGraph* s_pSceneGraph = NULL`[static]`