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# deActorMesh Class Reference

`#include <deActor_Priv.hpp>`

Collaboration diagram for deActorMesh:

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List of all members.

## Public Member Functions
bool | LoadMeshData (const char *filename)
void | Render ()
| deActorMesh ()
| ~deActorMesh ()
## Protected Attributes
deActorSubMesh * | m_pSubMeshes
deActorMeshVertex * | m_pVertices
deActorMeshTriangle * | m_pTriangles
IdeSurface * | m_pMaterials
int | m_numMeshes
int | m_numMaterials
int | m_numTriangles
int | m_numVertices

## Constructor & Destructor Documentation

deActorMesh::deActorMesh | ( |  | ) |

deActorMesh::~deActorMesh | ( |  | ) |

## Member Function Documentation

bool deActorMesh::LoadMeshData | ( | const char * | filename | ) |

void deActorMesh::Render | ( |  | ) |

## Member Data Documentation

int deActorMesh::m_numMaterials`[protected]`

int deActorMesh::m_numMeshes`[protected]`

int deActorMesh::m_numTriangles`[protected]`

int deActorMesh::m_numVertices`[protected]`

IdeSurface* deActorMesh::m_pMaterials`[protected]`

deActorSubMesh* deActorMesh::m_pSubMeshes`[protected]`

deActorMeshTriangle* deActorMesh::m_pTriangles`[protected]`

deActorMeshVertex* deActorMesh::m_pVertices`[protected]`

The documentation for this class was generated from the following files:

- deActor_Priv.hpp
- deActorMesh.cpp