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# IdeDriver::deDriverStats Struct Reference

structure for keeping track of things that happen between BeginFrame calls More...

`#include <deDriver.hpp>`

List of all members.

## Public Attributes
long | VBufferUploads
| number of driver vertex buffer uploads
long | TextureUploads
| number of driver texture uploads
long | BytesUsed
| number of unique bytes of data referenced during the frame

## Detailed Description

structure for keeping track of things that happen between BeginFrame calls

## Member Data Documentation

long IdeDriver::deDriverStats::BytesUsed

| number of unique bytes of data referenced during the frame

long IdeDriver::deDriverStats::TextureUploads

| number of driver texture uploads

long IdeDriver::deDriverStats::VBufferUploads

| number of driver vertex buffer uploads

The documentation for this struct was generated from the following file:

- deDriver.hpp