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# RenderCode.cpp File Reference

Methods for doing actual rendering. More...

`#include "deRender_priv.hpp"`
`#include "deScene.hpp"`
`#include "deCamera.hpp"`
`#include "dePortal.hpp"`
`#include "deProfile.hpp"`
`#include "deBitmap.hpp"`
`#include "deRenderStates.hpp"`
`#include "de2D.hpp"`
`#include "deHash.hpp"`
`#include "deSurface.hpp"`
`#include "deFile.hpp"`

Include dependency graph for RenderCode.cpp:

## Compounds
struct | TransparentRenderObject
## Functions
deBoolean | RectsIntersect (deRect &r1, deRect &r2)
## Variables
size_t | sizeofde3dlogo
unsigned char | de3dlogo []

## Detailed Description

Methods for doing actual rendering.

Author:
  Assassin

This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.

Change History

Date:
  Oct 2002

Author:
  Assassin

Remarks:
  Creation

## Function Documentation

deBoolean RectsIntersect | ( | deRect & | r1,
|  | deRect & | r2
| ) | `[static]`

## Variable Documentation

unsigned char de3dlogo[]

size_t sizeofde3dlogo