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# _Lib3dsTextureMap Struct Reference
[Materials]

`#include <material.h>`

List of all members.

## Public Attributes
char | name [64]
Lib3dsDword | flags
Lib3dsFloat | percent
Lib3dsFloat | blur
Lib3dsFloat | scale [2]
Lib3dsFloat | offset [2]
Lib3dsFloat | rotation
Lib3dsRgb | tint_1
Lib3dsRgb | tint_2
Lib3dsRgb | tint_r
Lib3dsRgb | tint_g
Lib3dsRgb | tint_b

## Detailed Description

Mateial texture map

## Member Data Documentation

Lib3dsFloat _Lib3dsTextureMap::blur

Lib3dsDword _Lib3dsTextureMap::flags

char _Lib3dsTextureMap::name[64]

Lib3dsFloat _Lib3dsTextureMap::offset[2]

Lib3dsFloat _Lib3dsTextureMap::percent

Lib3dsFloat _Lib3dsTextureMap::rotation

Lib3dsFloat _Lib3dsTextureMap::scale[2]

Lib3dsRgb _Lib3dsTextureMap::tint_1

Lib3dsRgb _Lib3dsTextureMap::tint_2

Lib3dsRgb _Lib3dsTextureMap::tint_b

Lib3dsRgb _Lib3dsTextureMap::tint_g

Lib3dsRgb _Lib3dsTextureMap::tint_r

The documentation for this struct was generated from the following file:

- material.h