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# sha1.h

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    00001 ///////////////////////////////////////////////////////////////////////////////
    00002 /// @file sha1.h
    00003 ///
    00004 /// @brief sha1 (fips-180-1 standard) secure hash header
    00005 ///
    00006 /// @author Lightning
    00007 ///
    00008 /// This file is the intellectual property of Novus Delta, LLC.. Usage of the
    00009 /// contents of this file is subject to the Destiny3D Member License which
    00010 /// can be found at http://www.destiny3d.com.  Any other usage is prohibited.
    00011 ///
    00012 /// This file is distributed "AS IS" without warranty of any kind.  Novus
    00013 /// Delta, LLC. does not guarantee the fitness of the contents of this file
    00014 /// for any particular purpose.
    00015 ///
    00016 /// Copyright (C) 2001-2004 Novus Delta, LLC. All Rights Reserved.
    00017 ///
    00018 /// <hr>
    00019 ///                                 Change History
    00020 /// <hr>
    00021 ///
    00022 /// @date Sep 2004
    00023 /// @author Lightning
    00024 /// @remarks Creation
    00025 ///
    00026 ///////////////////////////////////////////////////////////////////////////////
    00027
    00028 #ifndef DE_SHA1_H
    00029 #define DE_SHA1_H
    00030
    00031 //define the sha1 functions and data
    00032 typedef struct SHA1Instance
    00033 {
    00034     unsigned long   TotalLength;        //total length of the data (4GB of data is too much to hash in a game)
    00035     unsigned char   Buffer[64];         //last 64 bytes used during the hash
    00036     unsigned long   CurrentHash[5];     //current hash as it stands
    00037 } SHA1Instance;
    00038
    00039 void SHA1Init(SHA1Instance *Inst);
    00040 void SHA1Process(SHA1Instance *Inst, unsigned char *Buffer, long Length);
    00041 void SHA1Finish(SHA1Instance *Inst, unsigned char *Hash, long HashLen);
    00042
    00043 #endif