///////////////////////////////////////////////////////////////////////////////
/// @file deSound_priv.hpp
///
/// @brief Private header for deSound
///
/// @author paradoxnj
///
/// This file is the intellectual property of Novus Delta, LLC.. Usage of the
/// contents of this file is subject to the Destiny3D Member License which
/// can be found at http://www.destiny3d.com.  Any other usage is prohibited.
///
/// This file is distributed "AS IS" without warranty of any kind.  Novus
/// Delta, LLC. does not guarantee the fitness of the contents of this file
/// for any particular purpose.
///
/// Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.
///
/// <hr>
///                                 Change History
/// <hr>
///
/// @date Jan 2002
/// @author paradoxnj
/// @remarks Creation
///
///////////////////////////////////////////////////////////////////////////////

#ifndef DESOUND_PRIV_HPP
#define DESOUND_PRIV_HPP

#include "deSound.hpp"
#include "deResource_Helper.hpp"

class deSoundData : public deResourceBase, public IdeSoundData
{
protected:
	deSoundData() : deResourceBase()							{}
	deSoundData(const char * filename) : deResourceBase(filename)		{}
	virtual ~deSoundData()										{}

public:
	static int					SoundDataInterfaceID;
};

#endif
