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# deOpenGL::VertexBufferEntry Struct Reference

List of all members.

## Public Attributes
long | ID
unsigned long | VertexBuffer
long | EntrySize [IdeVertexBuffer::BUFFER_COUNT-1]
void * | Buffers [IdeVertexBuffer::BUFFER_COUNT-1]
void * | IndexBuffer
GLenum | IndexType
GLenum | RenderType
long | PointCount
long | TriCount
long | IndexCount
long | PointStart
long | IndexStart
deBoolean | Dynamic
deBoolean | SubBuffer

## Member Data Documentation

void* deOpenGL::VertexBufferEntry::Buffers[IdeVertexBuffer::BUFFER_COUNT-1]

deBoolean deOpenGL::VertexBufferEntry::Dynamic

long deOpenGL::VertexBufferEntry::EntrySize[IdeVertexBuffer::BUFFER_COUNT-1]

long deOpenGL::VertexBufferEntry::ID

void* deOpenGL::VertexBufferEntry::IndexBuffer

long deOpenGL::VertexBufferEntry::IndexCount

long deOpenGL::VertexBufferEntry::IndexStart

GLenum deOpenGL::VertexBufferEntry::IndexType

long deOpenGL::VertexBufferEntry::PointCount

long deOpenGL::VertexBufferEntry::PointStart

GLenum deOpenGL::VertexBufferEntry::RenderType

deBoolean deOpenGL::VertexBufferEntry::SubBuffer

long deOpenGL::VertexBufferEntry::TriCount

unsigned long deOpenGL::VertexBufferEntry::VertexBuffer

The documentation for this struct was generated from the following file:

- DOpenGL.hpp