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# vector.h

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    00001 /* -*- c -*- */
    00002 #ifndef INCLUDED_LIB3DS_VECTOR_H
    00003 #define INCLUDED_LIB3DS_VECTOR_H
    00004 /*
    00005  * The 3D Studio File Format Library
    00006  * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
    00007  * All rights reserved.
    00008  *
    00009  * This program is  free  software;  you can redistribute it and/or modify it
    00010  * under the terms of the  GNU Lesser General Public License  as published by
    00011  * the  Free Software Foundation;  either version 2.1 of the License,  or (at
    00012  * your option) any later version.
    00013  *
    00014  * This  program  is  distributed in  the  hope that it will  be useful,  but
    00015  * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
    00016  * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public
    00017  * License for more details.
    00018  *
    00019  * You should  have received  a copy of the GNU Lesser General Public License
    00020  * along with  this program;  if not, write to the  Free Software Foundation,
    00021  * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00022  *
    00023  * $Id: vector.h,v 1.1 2005/03/07 11:16:26 Assassin Exp $
    00024  */
    00025
    00026 #ifndef INCLUDED_LIB3DS_TYPES_H
    00027 #include <lib3ds/types.h>
    00028 #endif
    00029
    00030 #ifdef __cplusplus
    00031 extern "C" {
    00032 #endif
    00033
    00034 extern LIB3DSAPI void lib3ds_vector_zero(Lib3dsVector c);
    00035 extern LIB3DSAPI void lib3ds_vector_copy(Lib3dsVector dest, Lib3dsVector src);
    00036 extern LIB3DSAPI void lib3ds_vector_neg(Lib3dsVector c);
    00037 extern LIB3DSAPI void lib3ds_vector_add(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b);
    00038 extern LIB3DSAPI void lib3ds_vector_sub(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b);
    00039 extern LIB3DSAPI void lib3ds_vector_scalar(Lib3dsVector c, Lib3dsFloat k);
    00040 extern LIB3DSAPI void lib3ds_vector_cross(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b);
    00041 extern LIB3DSAPI Lib3dsFloat lib3ds_vector_dot(Lib3dsVector a, Lib3dsVector b);
    00042 extern LIB3DSAPI Lib3dsFloat lib3ds_vector_squared(Lib3dsVector c);
    00043 extern LIB3DSAPI Lib3dsFloat lib3ds_vector_length(Lib3dsVector c);
    00044 extern LIB3DSAPI void lib3ds_vector_normalize(Lib3dsVector c);
    00045 extern LIB3DSAPI void lib3ds_vector_normal(Lib3dsVector n, Lib3dsVector a,
    00046   Lib3dsVector b, Lib3dsVector c);
    00047 extern LIB3DSAPI void lib3ds_vector_transform(Lib3dsVector c, Lib3dsMatrix m, Lib3dsVector a);
    00048 extern LIB3DSAPI void lib3ds_vector_cubic(Lib3dsVector c, Lib3dsVector a, Lib3dsVector p,
    00049   Lib3dsVector q, Lib3dsVector b, Lib3dsFloat t);
    00050 extern LIB3DSAPI void lib3ds_vector_min(Lib3dsVector c, Lib3dsVector a);
    00051 extern LIB3DSAPI void lib3ds_vector_max(Lib3dsVector c, Lib3dsVector a);
    00052 extern LIB3DSAPI void lib3ds_vector_dump(Lib3dsVector c);
    00053
    00054 #ifdef __cplusplus
    00055 };
    00056 #endif
    00057 #endif
    00058