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# deDirect3D8::VertexBufferEntry Struct Reference

List of all members.

## Public Attributes
long | ID
long | EntrySize [IdeVertexBuffer::BUFFER_COUNT-1]
LPDIRECT3DVERTEXBUFFER8 | Buffers [IdeVertexBuffer::BUFFER_COUNT-1]
LPDIRECT3DINDEXBUFFER8 | IndexBuffer
D3DPRIMITIVETYPE | RenderType
long | PointCount
long | TriCount
long | IndexCount
long | PointStart
long | IndexStart
long | FrameUsed
deBoolean | SubBuffer

## Member Data Documentation

LPDIRECT3DVERTEXBUFFER8 deDirect3D8::VertexBufferEntry::Buffers[IdeVertexBuffer::BUFFER_COUNT-1]

long deDirect3D8::VertexBufferEntry::EntrySize[IdeVertexBuffer::BUFFER_COUNT-1]

long deDirect3D8::VertexBufferEntry::FrameUsed

long deDirect3D8::VertexBufferEntry::ID

LPDIRECT3DINDEXBUFFER8 deDirect3D8::VertexBufferEntry::IndexBuffer

long deDirect3D8::VertexBufferEntry::IndexCount

long deDirect3D8::VertexBufferEntry::IndexStart

long deDirect3D8::VertexBufferEntry::PointCount

long deDirect3D8::VertexBufferEntry::PointStart

D3DPRIMITIVETYPE deDirect3D8::VertexBufferEntry::RenderType

deBoolean deDirect3D8::VertexBufferEntry::SubBuffer

long deDirect3D8::VertexBufferEntry::TriCount

The documentation for this struct was generated from the following file:

- DDirect3D.hpp