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# de2DOverlay Class Reference

`#include <de2D_priv.hpp>`

Inheritance diagram for de2DOverlay:

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Collaboration diagram for de2DOverlay:

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List of all members.

## Public Member Functions
| de2DOverlay (deRect *ScreenRect, deFloatRect *TexCoords, IdeRenderTexture *Texture, deFloat Depth=10.0f, deARGB color=0xFFFFFFFF, deDouble FadePerSecond=0.0)
## Protected Member Functions
virtual | ~de2DOverlay ()
virtual deBoolean | UpdateObject (deDouble DeltaTime)
## Protected Attributes
deDouble | m_Alpha
deDouble | m_FadePerSecond

## Constructor & Destructor Documentation

de2DOverlay::de2DOverlay | ( | deRect * | ScreenRect,
|  | deFloatRect * | TexCoords,
|  | IdeRenderTexture * | Texture,
|  | deFloat | Depth = 10.0f,
|  | deARGB | color = 0xFFFFFFFF,
|  | deDouble | FadePerSecond = 0.0
| ) |

de2DOverlay::~de2DOverlay | ( |  | ) | `[protected, virtual]`

## Member Function Documentation

deBoolean de2DOverlay::UpdateObject | ( | deDouble | DeltaTime | ) | `[protected, virtual]`

| Reimplemented from de2DObject. Reimplemented in de2DCorona.

## Member Data Documentation

deDouble de2DOverlay::m_Alpha`[protected]`

deDouble de2DOverlay::m_FadePerSecond`[protected]`

The documentation for this class was generated from the following files:

- de2D_priv.hpp
- de2D.cpp