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# Destiny3DExporter.hpp File Reference

`#include <FlexporterSDK_IceCore.h>`
`#include <FlexporterSDK.h>`
`#include <FLX_CropValues.h>`
`#include "deGlobalTypes.hpp"`
`#include "deWorld.hpp"`
`#include "deArray.hpp"`
`#include "deList.hpp"`
`#include "deMesh.hpp"`

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## Compounds
class | Destiny3DFormat
struct | FlexPortBase
struct | FlexPortTexture
struct | FlexPortMaterial
struct | MeshMaterialInfo
struct | FlexPortMeshData
struct | FlexPortInstanceMesh
## Defines
#define | WIN32_LEAN_AND_MEAN
#define | FLEXPORTER_API
#define | USING_DESTINY3D
#define | DESTINY3D_STATIC_LINK
## Functions
deColor | Make_deColor (const NakedPoint &pt)

## Define Documentation

#define DESTINY3D_STATIC_LINK

#define FLEXPORTER_API

#define USING_DESTINY3D

#define WIN32_LEAN_AND_MEAN

## Function Documentation

deColor Make_deColor | ( | const NakedPoint & | pt | ) | `[inline, static]`