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# deTransformInfo Struct Reference

storage class for a Destiny3D transform More...

`#include <deMath.hpp>`

Inheritance diagram for deTransformInfo:

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Collaboration diagram for deTransformInfo:

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List of all members.

## Public Attributes
deVec3d | Translation
| translation, in coordinate space of parent system
deVec3d | R
deVec3d | U
deVec3d | I
| basis vectors, hopefully orthogonal for a rigid-body transform
deBoolean | m_Identity
| quick bypass value used if the basis vectors form a 3x3 identity matrix. Do not alter manually, use deTransform::TestIdentity

## Detailed Description

storage class for a Destiny3D transform

## Member Data Documentation

deVec3d deTransformInfo::I

| basis vectors, hopefully orthogonal for a rigid-body transform

deBoolean deTransformInfo::m_Identity

| quick bypass value used if the basis vectors form a 3x3 identity matrix. Do not alter manually, use deTransform::TestIdentity

deVec3d deTransformInfo::R

deVec3d deTransformInfo::Translation

| translation, in coordinate space of parent system

deVec3d deTransformInfo::U

The documentation for this struct was generated from the following file:

- deMath.hpp