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# IdeSceneStaticMesh Class Reference

`#include <deScene.hpp>`

Inheritance diagram for IdeSceneStaticMesh:

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Collaboration diagram for IdeSceneStaticMesh:

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List of all members.

## Public Member Functions
virtual void | SetMesh (IdeMesh *mesh)=0
virtual void | SetTransparent (deBoolean Trans)=0
## Protected Member Functions
virtual | ~IdeSceneStaticMesh ()

## Detailed Description

used to create instances of a static mesh in a scene. Related functions: IdeSceneObject_CreateSceneStaticMesh

## Constructor & Destructor Documentation

virtual IdeSceneStaticMesh::~IdeSceneStaticMesh | ( |  | ) | `[inline, protected, virtual]`

## Member Function Documentation

virtual void IdeSceneStaticMesh::SetMesh | ( | IdeMesh * | mesh | ) | `[pure virtual]`

| Implemented in deSceneStaticMesh.

virtual void IdeSceneStaticMesh::SetTransparent | ( | deBoolean | Trans | ) | `[pure virtual]`

| Implemented in deSceneStaticMesh.

The documentation for this class was generated from the following file:

- deScene.hpp