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# DOpenGL.cpp File Reference

`#include "deGlobalTypes.hpp"`
`#include "DOpenGL.hpp"`
`#include "deBitmap.hpp"`
`#include "deMath.hpp"`
`#include "deString.hpp"`
`#include <gl\gl.h>`
`#include <gl\glu.h>`
`#include <gl\glaux.h>`
`#include "glext.h"`

Include dependency graph for DOpenGL.cpp:

## Defines
#define | VERTEXBufferID 0x01005356
#define | TEXTURESTRUCTID 0x01005354
## Functions
deBoolean | IsDestiny3DDriver ()
IdeDriver * | GetDriverInstance (long ID)
const deDriverInfo * | GetDriverInfo (long StructSize)
## Variables
deDriverInfo | DriverInfo
deBoolean | DriverInfoLogged = deFALSE

## Define Documentation

#define TEXTURESTRUCTID 0x01005354

#define VERTEXBufferID 0x01005356

## Function Documentation

const deDriverInfo* GetDriverInfo | ( | long | StructSize | ) |

IdeDriver* GetDriverInstance | ( | long | ID | ) |

deBoolean IsDestiny3DDriver | ( |  | ) |

## Variable Documentation

deDriverInfo DriverInfo

deBoolean DriverInfoLogged = deFALSE