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# background.h

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    00001 /* -*- c -*- */
    00002 #ifndef INCLUDED_LIB3DS_BACKGROUND_H
    00003 #define INCLUDED_LIB3DS_BACKGROUND_H
    00004 /*
    00005  * The 3D Studio File Format Library
    00006  * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
    00007  * All rights reserved.
    00008  *
    00009  * This program is  free  software;  you can redistribute it and/or modify it
    00010  * under the terms of the  GNU Lesser General Public License  as published by
    00011  * the  Free Software Foundation;  either version 2.1 of the License,  or (at
    00012  * your option) any later version.
    00013  *
    00014  * This  program  is  distributed in  the  hope that it will  be useful,  but
    00015  * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
    00016  * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public
    00017  * License for more details.
    00018  *
    00019  * You should  have received  a copy of the GNU Lesser General Public License
    00020  * along with  this program;  if not, write to the  Free Software Foundation,
    00021  * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00022  *
    00023  * $Id: background.h,v 1.1 2005/03/07 11:16:25 Assassin Exp $
    00024  */
    00025
    00026 #ifndef INCLUDED_LIB3DS_TYPES_H
    00027 #include <lib3ds/types.h>
    00028 #endif
    00029
    00030 #ifdef __cplusplus
    00031 extern "C" {
    00032 #endif
    00033
    00034 /*!
    00035  * Bitmap background settings
    00036  * \ingroup background
    00037  */
    00038 typedef struct _Lib3dsBitmap {
    00039     Lib3dsBool use;
    00040     char name[64];
    00041 } Lib3dsBitmap;
    00042
    00043 /*!
    00044  * Solid color background settings
    00045  * \ingroup background
    00046  */
    00047 typedef struct _Lib3dsSolid {
    00048     Lib3dsBool use;
    00049     Lib3dsRgb col;
    00050 } Lib3dsSolid;
    00051
    00052 /*!
    00053  * Gradient background settings
    00054  * \ingroup background
    00055  */
    00056 typedef struct _Lib3dsGradient {
    00057     Lib3dsBool use;
    00058     Lib3dsFloat percent;
    00059     Lib3dsRgb top;
    00060     Lib3dsRgb middle;
    00061     Lib3dsRgb bottom;
    00062 } Lib3dsGradient;
    00063
    00064 /*!
    00065  * Background settings
    00066  * \ingroup background
    00067  */
    00068 struct _Lib3dsBackground {
    00069     Lib3dsBitmap bitmap;
    00070     Lib3dsSolid solid;
    00071     Lib3dsGradient gradient;
    00072 };
    00073
    00074 extern LIB3DSAPI Lib3dsBool lib3ds_background_read(Lib3dsBackground *background, Lib3dsIo *io);
    00075 extern LIB3DSAPI Lib3dsBool lib3ds_background_write(Lib3dsBackground *background, Lib3dsIo *io);
    00076
    00077 #ifdef __cplusplus
    00078 };
    00079 #endif
    00080 #endif
    00081
    00082
    00083
    00084
    00085