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# deSceneActor Class Reference

`#include <deScene_priv.hpp>`

Inheritance diagram for deSceneActor:

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Collaboration diagram for deSceneActor:

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List of all members.

## Public Member Functions
| deSceneActor ()
virtual | ~deSceneActor ()
IdeSceneObject::interface_t | GetSOIType ()
void * | GetSOInterface (IdeSceneObject::interface_t i)
long | TraverseForRender (IdeSceneGraph::deSceneTraversal *Params)
void | SetActor (IdeActor *actor)
## Public Attributes
| WorldObjectClassDef
## Private Attributes
IdeActor * | mActor

## Constructor & Destructor Documentation

deSceneActor::deSceneActor | ( |  | ) |

deSceneActor::~deSceneActor | ( |  | ) | `[virtual]`

## Member Function Documentation

void* deSceneActor::GetSOInterface | ( | IdeSceneObject::interface_t | i | ) | `[virtual]`

| Reimplemented from deSceneObject.

IdeSceneObject::interface_t deSceneActor::GetSOIType | ( |  | ) | `[virtual]`

| Reimplemented from deSceneObject.

void deSceneActor::SetActor | ( | IdeActor * | actor | ) | `[virtual]`

| Implements IdeSceneActor.

long deSceneActor::TraverseForRender | ( | IdeSceneGraph::deSceneTraversal * | Params | ) | `[virtual]`

| Implements deSceneObject.

## Member Data Documentation

IdeActor* deSceneActor::mActor`[private]`

deSceneActor::WorldObjectClassDef

The documentation for this class was generated from the following files:

- deScene_priv.hpp
- deSolidObject.cpp