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# dePolyABT.hpp File Reference

Adaptive Binary Tree for polygons. More...

`#include "deGlobalTypes.hpp"`
`#include "deArray.hpp"`
`#include "deSurface.hpp"`
`#include "deScene.hpp"`
`#include "deMath.hpp"`
`#include "deWorld_Helper.hpp"`

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## Compounds
struct | grabPartitionData_t
struct | ABTFilePartition_01
struct | ABTSplitStat
struct | ABTPartition
struct | ABTRenderChunk
struct | ABTSplit
| a split in an ABT node, along an axis (0,1,2) at a certain percentage More...
struct | ABTFace
struct | ABTVertex
class | dePolyABT
struct | readWriteObject_t
struct | readWriteVertex_t
struct | readWriteFace_t
struct | readWritePartition_t
## Variables
const int | deABT_TexCoords = 4

## Detailed Description

Adaptive Binary Tree for polygons.

Author:
  Assassin

This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.

Change History

Date:
  Mar 2003

Author:
  Assassin

Remarks:
  Creation

## Variable Documentation

const int deABT_TexCoords = 4