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# DOpenGL-RenderStates.cpp File Reference

class for OpenGL driver renderstate changes More...

`#include "deGlobalTypes.hpp"`
`#include "deDriver_priv.hpp"`
`#include "DOpenGL.hpp"`
`#include "deBitmap.hpp"`
`#include <gl\gl.h>`
`#include <gl\glu.h>`
`#include <gl\glaux.h>`
`#include "glext.h"`

Include dependency graph for DOpenGL-RenderStates.cpp:

## Defines
#define | TEXTURESTRUCTID 0x01005354
## Functions
GLfloat | GetOGLTextureOp (IdeRenderTexture::TextureOp Operation)
GLfloat | GetOGLTextureArg (IdeRenderTexture::TextureArg Args)
GLenum | GetOGLTextureFilter (IdeRenderTexture::TextureFilter Filter)
GLenum | GetTextureUnit (int Stage)

## Detailed Description

class for OpenGL driver renderstate changes

Author:
  JesusFreak

This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.///

Change History

Date:
  Feb 2002

Author:
  JesusFreak

Remarks:
  Creation

## Define Documentation

#define TEXTURESTRUCTID 0x01005354

## Function Documentation

GLfloat GetOGLTextureArg | ( | IdeRenderTexture::TextureArg | Args | ) |

GLenum GetOGLTextureFilter | ( | IdeRenderTexture::TextureFilter | Filter | ) |

GLfloat GetOGLTextureOp | ( | IdeRenderTexture::TextureOp | Operation | ) |

GLenum GetTextureUnit | ( | int | Stage | ) |